07.28.04

One Man: 70% of Virii

Posted in forum archive at 10:43 pm by

Final totals are out – one German teen has so far been responsible for 70% of PC infections in 2004.

The 18-year-old Jaschan was taken into custody in Germany in May by police who said he had admitted to programming both the Netsky and Sasser worms, something experts at Microsoft confirmed. (A Microsoft antivirus reward program led to the teenager’s arrest.) During the five months preceding Jaschan’s capture, there were at least 25 variants of Netsky and one of the port-scanning network worm Sasser.

Damn. :shock:

Meanwhile, hackers have better tools than they have ever had before. Ouch.

07.26.04

RealPlayer Hacks iPod

Posted in forum archive at 12:16 pm by

RealPlayer and Apple have never really gotten along. Now RealPlayer has gone and hacked the iPod’s propriatary protection, allowing songs bought at RealPlayer’s site to be put on the iPod’s hardware.

“This is actually a natural extension to a decision we made two years ago with respect to different formats,” said RealNetworks Chief Strategy Officer Richard Wolpert. “We think consumer choice is going to win out over proprietary formats.”

While fighting for consumers is nice, this really smacks more as a land grab. They know iPod is the most popular hardware device out there. By allowing people to also put songs bought from RealPlayer on their pods, they’ve just increased their target audience.

Oh, and just so we’re clear – the reason RealPlayer is so interested in supporting other formats is that they’re own codec is crap. They blow goats. We have proof. ;)

07.22.04

The Silver Bullet to Kill the RIAA

Posted in forum archive at 5:15 pm by

Silver bullet may be a tad over-reaching, but a new study not only condemns the legal actions of this knee-jerk group, it says that they’re totally unnecessary.

“Downloads have an effect on sales that is statistically indistinguishable from zero,” the controversial report claims, even going so far as to suggest that for popular albums, “the impact of file sharing on sales is likely to be positive”.

The study, by Felix Oberholzer-Gee, Associate Professor in the strategy unit at Harvard Business School, and Koleman Strumpf, Associate Professor in the economics department at the University of North Carolina, analyses sales and download data, and its conclusions contradict the established music industry line.

But what about all those other studies that support the major label’s claims that they were being strangled?

An economist with a love of music, Strumpf has been interested in file sharing since the Napster trial in 2000, but was not impressed by the evidence presented in court.

“I read through the studies that were used during the trial, and they were really horrible,” he says. Many of the surveys concluded, incorrectly according to Strumpf, that people who download more buy less.

The record industry’s response?

“We consider it a very flawed study,” says Matt Phillips, a BPI spokesperson.

(note – the BPI is the British equivalent to the RIAA.)

Yes – because the results of the most comprehensive study of its kind from a Harvard econonmist must be crap.

So will Strumpf continue his work so we can get a clearer picture of what is going on?

It is clear that more work needs to be done before the market effect of downloading is fully understood, but Strumpf was unsure whether they would be able to conduct further work.

“The problem is getting hold of sales figures. Getting data on file sharing is hard, but it’s possible. However, I imagine it’s going to be difficult for us to get sales data in the future because of the views of the record industry towards us.”

Because if the research doesn’t support your side, don’t support the research. I’m getting flashbacks of Bush’s environmental policy development here… :x

U2 Stolden; Appears on P2P Networks

Posted in forum archive at 3:05 pm by

While taking photos in the south of France U2 had a CD of upcoming material stolden from it. Now material that would have normally come out near Christmas is circulating on the net via P2P. Edge is not happy:

Speaking to U2.Com, Edge said, ‘A large slice of two years work lifted via a piece of round plastic. It doesn’t seem credible but that’s what’s just happened to us…and it was my CD.’

French police have already launched a major investigation.

‘The recording of this album has been going so well.’ added Paul McGuinness of Principle Management. ‘The band is so excited about its release. It would be a shame if unfinished work fell into the wrong hands.’

Welcome to the future of digital music distribution – release dates become useless. When its recorded it will somehow become distributed.

Why are PC Games Dwindling?

Posted in forum archive at 2:25 pm by

Some real perspective:

When I buy a pizza, I expect to get a pizza. I expect it with the toppings I order, and I expect it to be delivered promptly. By calling Domino’s or Papa John’s, I’ve contractually agreed to pay for a pizza when it arrives. But if the deliverman shows up 2 hours late, with cold pizza, with Anchovies instead of Peperoni, then, no, I’m not going to pay for that. The problem with typical game publishers, is they expect you to eat that pizza, and be happy for it. You paid for hot pepperoni, and got cold anchovies, but you have no recourse.

Confused? Don’t be. It’s all about getting what we expect when we expect it (*cough, *cough Doom 3)

EA Wreckes MMOG play

Posted in forum archive at 2:13 pm by

Wired questions if EA has the slightest clue when it comes to Massively Multiplayer Games. Conclusion? No.

Electronic Arts joins a growing list of companies — Cyan Worlds, Games Workshop, There Inc. — that invested millions of dollars in online games, only to see disappointing sales or unfinished projects. But what’s surprising about EA’s setback is that it is the world’s biggest video-game software company, with plenty of cash, talent, marketing muscle and patience to develop a franchise. Despite that, it pulled the plug on UXO.

Lag to Kill Virtual Worlds

Posted in forum archive at 2:07 pm by

Interesting article at Buzzcut: Virtual Worlds will never become a reality because the lag that will come from have to recreate a world will be unmanageable:

As you add more and more to the virtual environment to make it real–more people, more types of clothes, waving blades of grass, birds in the air and bunnies on the ground–the more data you create and the more slowly the world responds to your presence.

In practical terms, this means that the experience of the data that comprises a virtual world suffers from an experiential lag compared to what youÂ’d expect. The time it takes for light to shine off a tree in front of you may be so quick that it appears instantaneous in real life. But online, that virtual light takes a noticeable amount of time to reach you when it comes from a server in Korea.

The cumulative effect of this is that a virtual world which otherwise looked real would be experienced online as if time were stuck in jelly, was dreamlike or just plain weird. YouÂ’d tell your avatar to reach for a switch and a noticeable fraction of time later, theyÂ’d reach out. Or perhaps, your character would reach for the switch in real time, but the light would turn on after a momentÂ’s hesitation. Or maybe time would just stutter along. Some things would seem to happen in real time, other things would happen curiously just a little in the future, or perhaps a little later in the past.

[Keanu]Whoa.[/Keanu]

Overworked?

Posted in miscellaneous at 2:03 pm by

Interesting thoughts:

Willing Slaves: How the Overwork Culture is Ruling Our Lives

The title of this brilliantly thorough and thoroughly brilliant attack on the contemporary work ethic comes from an essay written in 1958 by CS Lewis. In it, he raged against the loss of liberty that the industrial revolution and interfering government had imposed on the freeborn citizens of Albion. “In the ancient world individuals have sold themselves as slaves in order to eat,” he wrote. “So in society.”

In the late 18th and all through the 19th centuries, the great project of industrialisation was to take a nation of strong-willed and independent agricultural workers and transform them into docile wage slaves. The two principal methods used by those at the top were fear of God and fear of hunger. A new work ethic was promoted by the Methodists, who preached every Sunday to the new working class that it was their moral duty to work hard. God wanted you to work; God was a sort of über-boss, or “overlooker”, in the jargon of the time. Slack off at work and the eternal flames of hell awaited.

Crucially also, wages were set low to ensure the worker returned to work on Monday morning. Hunger was found to be an effective prod to ensure that workers – men, women and children from the age of six upwards – made it to the mill on time.

These evils were, of course, resisted. First there was the 10-hour-day movement. Then, eventually, child labour was abolished. The trade unions – after much struggle, it has to be said – managed to improve conditions. The eight-hour day was introduced. Surely things are better today? The physically brutal conditions have gone, and no one is so poor today that they starve.

Bunting argues that we are still enslaved. We may not die from hunger, but we are certainly overworked and stressed out. Work has overtaken us, she argues; it has invaded our consciousness. And the physical hardships of working in the old mills have been replaced by new psychological hardships. Wages are low, hours are long, stress levels are rising.

One coercive technique used by employers to make willing slaves of us, says Bunting, is the “brand”. Big companies use concepts such as brand loyalty and “teamwork” to give the illusion that the company is bringing some sort of meaning into people’s lives; meaning that was once provided by church and community. Thus they hang on to their staff. Brands cleverly use inspirational slogans to convince their employees they are on some sort of mission and not merely underpaid and exploited profit-creators for a handful of fat cats. Words such as “passion” and “commitment” are bandied around. Asda, for example, encourages its employees to believe they are lucky to be part of a caring family. Managers look for cheerful souls, team players. And woe betide anyone who doesn’t join in.

Some of Bunting’s examples are horrifically comic. One Asda manager, for example, describes an occasion when all employees were asked to wear a pink item of clothing for a breast cancer awareness day. “Everyone joined in, it was a great cause. But there were two dissenters who forgot. I told them to go home. I told them, ‘You’re not in the team.’ They knew what was the right or wrong behaviour, and they went off, bought pink shirts and came back.”

At Orange, Bunting says, similarly cultish techniques are employed to engage the hearts, minds and souls of the staff. “I see my values as aligned with Orange values,” says one manager. “I don’t hold myself up to being a saint, but I try to incorporate the brand values into everything I do … it’s beginning to sound like a cult.” Substitute “the brand values” for “God” and the comparison with the Methodists does not look so specious. As one management guru puts it: “It’s imperative that leaders give people meaning in their work because passionate employees get better results. If leaders can’t give people passion about their work, employees will find it somewhere else.”

The other factor that gets us out of bed in the morning to toil in the call centres, argues Bunting, is consumer desire. This is the replacement for the old hunger motive. There are millions of products out there competing for our money and their promoters are constantly seeking to deploy ever more ingenious tricks to persuade us to give them our money. Disgracefully, the companies play on our natural desire for freedom to promote their products. These days, our freedom consists of little more than deciding between Asda and Sainsbury’s, Ford and Vauxhall, Stella and Foster’s.

The government has also done its bit to support large companies by promoting the work ethic in policy and propaganda. Its working tax credit, for example, in effect subsidises employers who pay low wages. The message, it appears, is that any job, however awful, is better than no job. In her chapter “Government: the Hard Taskmaster”, Bunting argues further that New Labour’s obsession with “targets” has led to an epidemic of overwork, fudged results and corruption, as time-pressed public servants struggle to meet absurd demands.

For all its blather about “work-life balance”, the government remains firmly attached to work as a panacea for all social ills. Tony Blair believes in work for everyone. “Anyone of working age who can work should work,” he said in 1998. That included single mums and the disabled. And those unwilling to join in are sent on various Restart schemes.

So if it is true that work is a gigantic con trick that we are now waking up to, the question remains: if we dismantle the job system, then what do we replace it with? How do we live?

One answer is to live well on less. If we do not desire the panoply of products that are sold to us each day, then we will not have such a voracious appetite for money. Less money means less work. Less work means more freedom to do our own work or do what we want to do. Bunting gives a few inspiring examples of families who have downsized, gone part-time or freelance.

Bunting also calls on the unions to help. They have become so obsessed with wages, she says, that they have forgotten about conditions and employee well-being. They have neglected the terrible effects that not being able to control one’s own time can have on the human spirit. A shorter working week might be a start. Russell and Maynard Keynes thought that four hours a day was enough. The government, Bunting thinks, could be doing more. Are there legislative solutions – more generous maternity and paternity leave, and so forth? More bank holidays? But first, perhaps, we need to reject the work ethic in ourselves, embrace liberty and redefine, as Bunting suggests, the meaning of success.

· Tom Hodgkinson is editor of the Idler magazine. His book How to Be Idle is published by Hamish Hamilton in August.

Some interesting ideas – reminds me I need a vacation… so I can get some personal work done. ;)

Protection Money Needed

Posted in forum archive at 1:59 pm by

Anyone that has watched anything regarding mobsters knows about ‘protection money’ – you turn over some money to some made-men on a regular basis and in return the crooks don’t bash your face in.

Now there’s an online equivalent:

The gang allegedly contacted the online companies through customer service e-mail addresses on their Web sites. In such messages, the gang reportedly would demand a sum of between $18,000 and $55,000 (10,000 pounds and 30,000 pounds).

This demand would be accompanied by a warning that if the gang weren’t paid, a distributed denial-of-service (DDoS) attack would be launched against the site during peak traffic hours.

Maybe HBO needs to run a new version of Sapranos – one with Russian geeks threatening to break your ice.

Best Game… EVER!

Posted in forum archive at 1:55 pm by

I’ve been sitting for a while, just to let it perculate around my head – a game, a new game – every week. Developed fresh and tasty.

These games aren’t supposed to be polished masterpieces—they’re rough prototypes that we cranked out in a week. If you feel like it, use the forums to tell us what you like about the games—what glimmering shards of fun exist in there. Tell us what you dislike about the games—the little things that drive you nuts, or the big fun blockages you just can’t get past.

Damn. I have a hard time just shaving 7 days a week – cranking out a game prototype once a week? Yikes.

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